Future Of Television 2010
Posted in Coloured Television on 10/13/2009 09:00 am by admin
The future of the game: Do not like the smell of napalm in the morning?
Ah, the days of Mario Bros. When the graphics looked like a screen Tetris and design of the console was so square and creatively redundant. Now the game is a completely different level. A premium level where you think they really are Tidus, and looking for points of skill in the kitchen.
It is not surprising to learn that the birth of the game occurred in 1949 when a young man (Ralph Baer) was commissioned to build a television set. Rapid developments in the game is constantly on the heels of the latest television technology. Hi-Def, Blu-ray. We want them to feel as if it was true when we play. This escape is a fantasy, but give us something to sink their teeth and bite us.
Where we are now: Nobody can throw the PS2, Sony
The PlayStation 2 beat all next generation consoles in popularity statistics Nielsen April 2009. According to ratings service games, 21.6% of all time playing in the month of April was dedicated to the PS2.
The PS2 is nine years, but is still most used console in the market. With a huge list Greatest Hits and a selection virtually inexhaustible and cheap, used PS2 game of life 10 years Sony is pushing for consoles is clearly working for the PS2.
Nielsen showed the Xbox 360 capture 21.1% of all minutes, with 17.6% Wii and the PlayStation 3 last place with 10.5%. Of course, these statistics are for April, and we expect these figures to change all three consoles exclusive titles in the year and in 2010.
Sony is ready for a major offensive in the coming months as CEO Jack Tretton, Sony has announced the first 15 games in development exclusively for PS3 games, not to mention XIV Official Rockstar, Square Enix Final Fantasy.
The future of the game: Do not like the smell of napalm in the morning?
Many have written about the future of the game at home, and the prospects are exciting. If you already have "Halodiction" or a similar condition, you may want to close your eyes. Gaming does not get any less addictive. In fact, the ideas for the future are almost as exciting as the finish of your favorite game and then wait, a secret level!
However, no matter how technology advances, some aspects of the game are held constant. The intrigue and characters on paper to play today, is likely to remain in contact. elements such as snipers shooting, the thrill of speed racing games, classic duel flight simulators, and requires the resolution of all issues and strategies will continue in the distant future.
A key outcome of the Internet is a social game, online games. The ability to connect through the console and play against other people in the world. This aspect of the social group, the game could change the game a bit as companies realize that the potential benefit of this Card Draw.
The games are centered around the multiplayer features should be more available and popular, as players want to virtual social interaction. It could also be developed that are specifically deisgned games social use online if you can imagine, a "Second Life", but with levels and missions and checkpoints. But do not stop there.
One of the visions most fascinating and credible future entertainment systems Star Trek: The Next Generation of holographic environment simulator or Holodeck. Designed blatantly leisure and recreation in the long and stressful, interplanetary travel, the Holodeck allows users to run programs to live a historic period, work on a personal problem, or just have fun. The holodeck makes such a good job of simulating reality that crew members sometimes have difficulty distinguishing virtual real characters.
What other general characteristics can be found in a gaming console future?
As we said, is social
The need for an opponent or teammate is always going to exist, so that the appearance competing clan ladders and leagues are just a sampling of what will happen when social play becomes common.
5 senses will soar
We to "feel" like we're in the game, and as if the game is real. Typical materials today stimulates the senses of sight, hearing, and perhaps the feeling (Force Feedback). We see the hardware devices to go beyond a simple display and speakers to stimulate the senses of others as well.
Finally, there must be some material that immerses the player in post-revolution rather than just the visual depiction of flat screen pixels computer screens today and no television screens. electronic games will leap forward when a new type of display device is invented to replace screen TV monitor. This type of device, a Once developed, standardized, mass-produced, provide the necessary level of realism to attract a large number of consumer electronics area play. Perhaps at this point of computer games come in the general public and in competition with industry film.
Ethereal Technologies has developed a graphical display which can lay the foundations for a new revolution display. Volumetric imaging systems VIS4D job or position allows users to receive real-time 3D images without glasses. According to the company website, interact 3D characters and environments of video games is one of the possible uses. Although this is not the specific technology that will revolutionize the visual experience of the game, it shows that developers understand the potential of realistic holographic viewing device. We have seen huge jumps in 3D movies and 3D cameras, 3D game yet the next.
Listen. Instead of just hearing the sound of an explosion and its effect, a player to come will feel the shock waves as well. A product common illustrates this idea is the helmet Rumblefx ™, which the company says it "shake and vibration feeling totally addictive reality take virtual audio position until the end. "Maybe someone even developed a device for audio games that transmits sound through the skin as Dr. Patrick Neurophone Flanagan, currently used to help the deaf to hear.
All arcade racers, and tilt and players for a shock effect. Some of flight, even manic game simulator with chairs to simulate the position. Then we examine the sense of touch, Microsoft Force Feedback technology comes immediately to mind. As a stick, its effect is limited vibrations but are suitable for future material, which could signal serious earthquake fun. Imagine that simulates a holodeck earthquake.
Plans to use the sense of smell in the next games are in progress. A company called DigiScents has developed the iSmell, who say it is a "speaker device companies computer peripheral that connects to the serial port or USB port on your PC and connects to a standard outlet and emits vapors in the natural personal space of the user. "
Jonathan Seidenfeld, a director of DigiScents said: "Just as PlayStation has revolutionized games interactive games iSmell be for the next level of immersion and realism. "They say it actually works. More than 2,000 game developers have committed to Use this SDK.
How can game developers to integrate the sense of taste in future games is unknown, and probably the last sense receive the attention of the games. Although the link between smell and taste is generally known and understood then everything is possible.
Be accessible
One factor that has helped PC sales to explode in 80 was the low cost. If we accept that computers and game consoles are available, then the platform game tomorrow, probably will be sold within a reasonable price range.
It will be customizable
user maps, skins, models, is likely to be sold in the Internet user communities as they are today. Of course, a file will be much more 3D holography larger and more detailed than the existing variety of Quake.
The ideas for the future that will eventually plunge into a virtual world very close to reality. We have encouraged our senses, being surrounded by images in 3D, being able to communicate with other real people. One wonders as long as everything will be a temptation to addiction exciting disastrous. Personally I am very intrigued and I can not wait to play a game that feels, smells, looks, sounds and even (possibly) true taste! But I will take with caution and take into account the old adage, if it sounds too good to be true, it usually is.
Sources: www.clickfire.com, wikipedia, www.cracked.com written www.tgdaily.com and under the direction of Natasha Chapman
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2010 World Cup & Future Of Television
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